AoeStats
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Arena

510284945Analyzed
1v1 RM · 7h ago on Sep 30, 2026· 56m 1s· 2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Inca · United States
621
+15
🇦🇹 Britons · Austria
599
-15
Player eAPM Actions Feudal Castle Imperial Opening
15 831 11:55 21:48 34:01 ⚔ Archer Rush
12 673 14:09 19:58 38:18 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
21,000 18,270 13,440 3,250 55,960 59,374
25,465 11,890 11,950 900 50,205 55,473
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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