AoeStats
← aoesweden

Arena

509081128Analyzed
2v2 RM · 6d ago on Sep 25, 2026· 37m 31s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇭🇰 Wei · Hong Kong SAR China
995
+15
🇮🇹 Cumans · Italy
934
+56
🇹🇷 Persians · Türkiye
980
-17
🇸🇪 Celts · Sweden
977
-17
Compared against 526,368 analysed team-game players on Arena.
aoesweden B
Feudal Age 9:42 vs 10:55
top 9%
Castle Age 20:10 vs 16:03
btm 17%
Imperial Age 32:50 vs 32:17
btm 46%
eAPM 24 vs 27
btm 41%
First military 17:42 vs 18:52
top 40%
▲ Fast Feudal Age at 9:42 — faster than 91% of analysed players on Arena
▼ Slow Castle Age at 20:10 — slower than 83% of analysed players on Arena
▼ Loom never researched — one lost villager costs more
▲ Town centers almost never idle — 45s across the first 20:10
Hormozan D
Feudal Age 12:53 vs 10:55
btm 7%
Castle Age 17:35 vs 16:03
btm 32%
Imperial Age 35:01 vs 32:17
btm 29%
eAPM 16 vs 27
btm 16%
First military 17:43 vs 18:52
top 40%
▼ Slow Feudal Age at 12:53 — slower than 93% of analysed players on Arena
▼ Low eAPM (16) — busier hands win idle time back
▲ Town centers almost never idle — 45s across the first 17:35
Kobrha C
Feudal Age 10:46 vs 10:55
top 42%
Castle Age 21:10 vs 16:03
btm 13%
Imperial Age — vs 32:17
btm 0%
eAPM 22 vs 27
btm 34%
First military 19:31 vs 18:52
btm 45%
▼ Slow Castle Age at 21:10 — slower than 87% of analysed players on Arena
▼ Loom never researched — one lost villager costs more
▼ Town centers idle 4:39 of the first 21:10 — keep villagers queued
松本一香 S
Feudal Age 10:43 vs 10:55
top 40%
Castle Age 14:15 vs 16:03
top 9%
Imperial Age 28:59 vs 32:17
top 19%
eAPM 36 vs 27
top 27%
First military 23:52 vs 18:52
btm 22%
▲ Fast Castle Age at 14:15 — faster than 91% of analysed players on Arena
▲ Fast Imperial Age at 28:59 — faster than 81% of analysed players on Arena
▼ Loom never researched — one lost villager costs more
▲ Town centers almost never idle — 9s across the first 14:15
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