AoeStats
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Arena

509077647Analyzed
2v2 RM · 5d ago on Sep 25, 2026· 32m 40s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Portuguese · France
968
+16
🇦🇺 Franks · Australia
964
+17
🇸🇪 Celts · Sweden
994
-17
🇹🇷 Bohemians · Türkiye
973
-16
Player eAPM Actions Feudal Castle Imperial Opening
30 975 11:18 15:41 — ⛏ Fast Castle
28 909 12:12 16:41 32:19 ⛏ Fast Castle
23 736 11:20 19:27 — ⚔ FC into Scouts
17 544 13:16 17:13 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
12,370 8,450 2,825 1,050 24,695 29,905
9,550 7,380 4,075 865 21,870 23,566
6,525 6,900 2,640 2,150 18,215 20,148
5,865 3,985 1,040 200 11,090 11,012
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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