AoeStats
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Arena

510902054Analyzed
3v3 RM · 11h ago on Oct 3, 2026· 64m 16s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Khmer · Germany
1004
+15
🇩🇪 Ethiopians · Germany
1003
+15
🇩🇪 Franks · Germany
940
+22
🇿🇦 Portuguese · South Africa
1050
-18
🇨🇱 Cumans · Chile
950
-15
🇵🇪 Burgundians · Peru
948
-15
Player eAPM Actions Feudal Castle Imperial Opening
44 2,820 10:40 15:01 58:09 ⛏ Fast Castle
32 2,088 10:54 22:27 41:46 ⛏ Fast Castle
30 1,905 9:55 15:04 31:42 ⛏ Fast Castle
19 1,190 11:22 17:09 32:42 ⛏ Fast Castle
18 1,141 10:45 13:56 37:27 ⛏ Fast Castle
10 613 12:32 21:37 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
51,730 30,950 21,120 2,280 106,080 117,913
35,025 29,815 11,930 1,410 78,180 82,822
47,225 9,905 14,965 3,675 75,770 101,911
21,315 15,570 17,350 2,280 56,515 60,065
19,690 6,360 10,895 750 37,695 40,022
9,645 5,895 2,830 850 19,220 22,534
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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