AoeStats
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Arena

509404011Analyzed
1v1 RM · 4d ago on Sep 26, 2026· 31m 38s· 2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇱 Turks · Poland
1026
+14
🇧🇷 Britons · Brazil
993
-14
Player eAPM Actions Feudal Castle Imperial Opening
28 890 10:33 15:30 29:17 ⚔ FC into Scouts
18 576 11:41 15:48 22:30 ◆ FC into Fast Imp

Resources

Player Food Wood Gold Stone Spent Collected
12,785 9,020 2,665 200 24,670 26,141
6,615 4,210 3,825 750 15,400 16,901
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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