AoeStats
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Black Forest

505690465Analyzed
2v2 RM · 21d ago on Sep 10, 2026· 95m 26s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇹 Franks · Malta
796
+12
🇧🇷 Tupi · Brazil
704
+15
🇬🇧 Teutons · United Kingdom
711
-14
🇵🇱 Armenians · Poland
671
-13
Player eAPM Actions Feudal Castle Imperial Opening
48 4,593 12:16 19:16 34:14 ⛏ Fast Castle
22 2,138 13:24 19:08 31:51 ⛏ Fast Castle
19 1,830 14:29 22:45 37:38 ⛏ Fast Castle
9 874 13:05 22:24 34:04 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
49,620 33,464 29,410 4,780 117,274 121,304
35,900 40,060 25,620 3,385 104,965 134,913
26,285 21,879 21,035 4,430 73,629 90,791
16,320 10,675 15,300 3,100 45,395 45,638
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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