AoeStats
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Fortress

508438784Analyzed
3v3 RM · 11d ago on Sep 22, 2026· 71m 40s· 6 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇻🇳 Tatars · Vietnam
1337
+11
1320
+12
🇻🇳 Bohemians · Vietnam
1266
+14
🇨🇱 Teutons · Chile
1290
-14
🇨🇱 Saracens · Chile
1261
-14
🇨🇱 Franks · Chile
1139
-9
Player eAPM Actions Feudal Castle Imperial Opening
52 3,752 7:47 12:16 24:23 ⛏ Fast Castle
48 3,439 7:29 11:13 26:20 ⛏ Fast Castle
28 1,988 7:41 12:39 26:01 ⛏ Fast Castle
27 1,903 7:54 12:58 25:48 ⛏ Fast Castle
26 1,832 6:34 11:49 25:10 ⛏ Fast Castle
18 1,282 7:56 16:08 30:11 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
59,250 48,715 31,070 1,385 140,420 150,618
84,395 26,190 26,440 2,795 139,820 153,326
56,660 36,935 32,885 8,145 134,625 142,748
59,120 41,315 18,070 2,755 121,260 124,666
52,330 18,045 26,960 5,060 102,395 111,079
45,840 31,805 15,290 3,045 95,980 98,997
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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