AoeStats
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Nomad

508433996Analyzed
3v3 RM · 11d ago on Sep 22, 2026· 36m 0s· 6 players
Game mode
Random Map
Map size
210×210
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇻🇳 Tatars · Vietnam
1324
+13
🇦🇷 Persians · Argentina
1251
+16
🇹🇼 Mongols · Taiwan
1236
+17
🇦🇷 Vietnamese · Argentina
1323
-17
🇳🇨 Malians · New Caledonia
1290
-17
🇳🇨 Jurchens · New Caledonia
1160
-12
Player eAPM Actions Feudal Castle Imperial Opening
49 1,769 13:10 21:37 — ⚔ Fish Boom into Archers
38 1,380 13:47 18:04 33:44 ⛏ Fish Boom FC
37 1,344 12:28 16:39 32:14 ⛏ Fish Boom FC
35 1,266 14:17 27:27 — ⚔ Fish Boom into Archers into Skirms into Fire Galleys
28 1,015 14:31 18:53 — ⛏ Fish Boom FC
21 750 13:15 29:25 — ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
15,865 6,330 7,895 200 30,290 32,442
11,325 9,080 5,290 1,700 27,395 28,717
7,875 7,579 4,020 2,090 21,564 22,451
8,880 8,556 2,020 1,060 20,516 22,914
7,150 7,923 3,375 260 18,708 18,802
6,785 4,895 795 200 12,675 14,398
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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