AoeStats
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Arena

508407830Analyzed
3v3 RM · 11d ago on Sep 22, 2026· 42m 25s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Mongols · Germany
1414
+7
🇻🇳 Tatars · Vietnam
1314
+10
🇦🇺 Bohemians · Australia
1266
+13
🇨🇳 Mongols · China
1455
-19
🇩🇪 Byzantines · Germany
1079
-6
🇭🇰 Khmer · Hong Kong SAR China
1011
-5
Player eAPM Actions Feudal Castle Imperial Opening
41 1,757 10:46 15:09 28:15 ⛏ Fast Castle
28 1,208 11:03 15:11 29:43 ⛏ Fast Castle
26 1,119 9:18 13:33 26:37 ⛏ Fast Castle
25 1,068 10:43 14:24 33:07 ⛏ Fast Castle
20 848 10:38 15:00 38:18 ⛏ Fast Castle
12 509 10:47 15:14 30:58 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
29,520 16,110 9,885 1,610 57,125 61,591
16,575 20,875 15,855 3,005 56,310 64,538
19,470 18,890 12,730 4,200 55,290 61,264
15,300 16,829 8,185 2,050 42,364 46,578
17,425 7,025 10,250 2,150 36,850 41,642
11,625 9,875 4,725 1,175 27,400 32,785
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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