AoeStats
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MegaRandom

508405313Analyzed
3v3 RM · 11d ago on Sep 22, 2026· 27m 6s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇺 Vietnamese · Australia
1556
+6
🇦🇺 Chinese · Australia
1554
+6
🇦🇺 Huns · Australia
1514
+8
🇯🇵 Burgundians · Japan
1335
-7
🇻🇳 Tatars · Vietnam
1321
-7
🇦🇺 Mongols · Australia
1272
-6
Player eAPM Actions Feudal Castle Imperial Opening
59 1,590 9:01 20:23 — ⚔ Archer Rush
40 1,088 9:36 20:10 — ⚔ Fish Boom into Scouts
39 1,055 10:48 22:29 — ⛏ Fish Boom into Galleys FC
37 1,009 9:44 20:34 — ⚔ Fish Boom into Archers
30 814 11:21 21:00 — ⚔ Fish Boom into Galleys into Archers
26 715 9:14 17:36 — ⛏ Fish Boom into Galleys FC

Resources

Player Food Wood Gold Stone Spent Collected
7,340 8,971 2,325 325 18,961 20,002
7,290 6,034 2,500 200 16,024 16,801
6,135 7,118 2,550 200 16,003 16,953
5,700 6,579 1,755 330 14,364 16,041
5,780 5,269 1,560 200 12,809 13,209
4,550 5,021 1,280 105 10,956 11,115
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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