AoeStats
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Arena

508402118Analyzed
3v3 RM · 11d ago on Sep 22, 2026· 31m 27s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇭🇰 Mongols · Hong Kong SAR China
1474
+4
1316
+7
🇻🇳 Tatars · Vietnam
1313
+8
🇩🇪 Malians · Germany
1161
-7
🇹🇷 Armenians · Türkiye
1143
-7
🇩🇪 Burgundians · Germany
1046
-5
Player eAPM Actions Feudal Castle Imperial Opening
28 892 11:00 14:39 — ⛏ Fast Castle
26 807 11:09 15:09 28:44 ⛏ Fast Castle
26 805 11:27 15:17 — ⚔ FC into Scouts
25 790 11:39 15:18 30:08 ⛏ Fast Castle
23 714 11:25 15:33 — ⛏ Fast Castle
21 674 10:04 13:56 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
12,100 9,465 5,455 1,700 28,720 30,083
11,275 9,050 3,315 2,250 25,890 27,038
11,270 6,560 2,845 200 20,875 26,020
7,895 4,430 1,875 200 14,400 17,207
5,545 2,182 1,590 1,400 10,717 12,467
4,650 3,691 275 335 8,951 11,321
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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