AoeStats
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Arena

508335294Analyzed
4v4 RM · 9d ago on Sep 22, 2026· 51m 51s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Ethiopians · United States
941
+15
🇺🇸 Huns · United States
901
+16
🇫🇷 Turks · France
901
+16
🇺🇸 Japanese · United States
867
+17
🇦🇷 Mongols · Argentina
962
-18
🇺🇸 Britons · United States
950
-18
🇺🇸 Khmer · United States
860
-14
🇺🇸 Bohemians · United States
859
-14
Player eAPM Actions Feudal Castle Imperial Opening
26 1,353 10:09 14:06 30:28 ⛏ Fast Castle
22 1,120 11:32 18:12 30:27 ⛏ Fast Castle
22 1,164 10:09 20:40 30:02 ⚔ FC into Archers
19 1,006 11:02 22:16 35:10
16 824 13:54 18:53 30:54 ⛏ Fast Castle
16 831 13:48 18:46 23:30 ◆ FC into Fast Imp
14 720 12:25 20:17 36:13 ⛏ Fast Castle
10 541 12:23 21:33 32:16 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
22,960 27,170 19,470 2,050 71,650 72,346
23,570 20,855 17,415 3,350 65,190 72,125
36,370 8,320 17,960 2,150 64,800 78,868
22,390 21,150 11,525 1,000 56,065 78,778
18,890 18,160 9,675 1,580 48,305 53,646
16,555 17,885 8,935 2,865 46,240 52,955
17,790 15,960 7,875 950 42,575 51,583
13,975 14,540 6,350 2,130 36,995 50,429
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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