AoeStats
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Nomad

508333107Analyzed
4v4 RM · 9d ago on Sep 22, 2026· 12m 28s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Bengalis · Argentina
1037
+13
🇧🇷 Vikings · Brazil
1001
+15
🇺🇸 Huns · United States
839
+21
🇺🇸 Persians · United States
838
+21
🇦🇷 Italians · Argentina
1183
-26
🇦🇷 Franks · Argentina
906
-15
🇦🇷 Malians · Argentina
903
-15
🇦🇷 Khmer · Argentina
872
-14
Player eAPM Actions Feudal Castle Imperial Opening
30 369 — — — ⛏ Fish Boom
20 244 — — —
15 183 — — — ⛏ Fish Boom
15 188 — — —
14 176 — — —
12 150 — — — ⛏ Fish Boom
9 114 — — —
7 90 — — — ⛏ Fish Boom

Resources

Player Food Wood Gold Stone Spent Collected
1,200 1,225 50 100 2,575 2,254
1,350 1,080 0 100 2,530 2,095
800 1,350 50 100 2,300 1,787
900 1,078 0 0 1,978 1,968
950 750 50 100 1,850 1,463
700 725 0 100 1,525 1,076
900 450 50 100 1,500 1,094
1,150 50 50 0 1,250 1,394
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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