AoeStats
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Arena

509724601Analyzed
2v2 RM · 6d ago on Sep 27, 2026· 48m 48s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇦 Romans · Canada
665
+12
🇺🇸 Italians · United States
520
+18
🇨🇴 Poles · Colombia
615
-17
🇬🇧 Teutons · United Kingdom
520
-13
Player eAPM Actions Feudal Castle Imperial Opening
34 1,646 10:22 21:30 30:13 ⚔ FC into Scouts
16 778 13:20 19:58 42:27 ⛏ Fast Castle
14 707 14:29 20:24 38:35 ⛏ Fast Castle
7 362 9:49 19:13 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
14,170 22,340 9,455 3,650 49,615 54,552
18,810 12,615 13,760 2,200 47,385 52,147
17,715 12,625 7,945 2,510 40,795 44,498
3,175 2,155 200 775 6,305 8,558
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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