AoeStats
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Fortress

509675450Analyzed
4v4 RM · 3d ago on Sep 27, 2026· 53m 34s· 8 players
Game mode
Random Map
Map size
Huge
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Spanish · United States
897
+16
🇨🇳 Magyars · China
894
+16
🇩🇪 Sicilians · Germany
879
+16
🇨🇿 Persians · Czechia
874
+17
🇬🇧 Spanish · United Kingdom
944
-19
🇺🇦 Byzantines · Ukraine
899
-17
🇨🇿 Magyars · Czechia
871
-15
🇺🇦 Britons · Ukraine
838
-14
Player eAPM Actions Feudal Castle Imperial Opening
42 2,226 7:47 15:11 29:35 ⛏ Fast Castle
29 1,547 8:02 15:02 23:56 ⛏ Fast Castle
25 1,321 8:47 16:43 39:25 ⛏ Fast Castle
17 903 7:32 18:59 30:23
17 895 8:02 14:37 35:42 ⛏ Fast Castle
15 811 7:16 13:44 27:32 ⛏ Fast Castle
10 534 7:12 15:49 30:30 ⛏ Fast Castle
8 416 8:06 16:20 33:13 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
34,030 24,735 22,920 1,710 83,395 105,526
33,430 18,585 23,900 3,600 79,515 88,698
18,235 20,380 23,780 2,800 65,195 84,101
23,075 15,775 14,845 3,465 57,160 67,781
18,070 20,210 11,895 3,135 53,310 55,342
27,185 9,870 12,190 1,460 50,705 58,608
15,730 16,625 4,675 1,425 38,455 44,412
10,430 11,310 3,410 2,080 27,230 30,695
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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