AoeStats
← WhiteBr0nc0

Black Forest

506274971Analyzed
4v4 RM · 19d ago on Sep 13, 2026· 5m 1s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Malay · Argentina
1211
+7
🇺🇸 Byzantines · United States
995
+15
🇷🇴 Aztecs · Romania
920
+18
🇬🇧 Portuguese · United Kingdom
877
+20
🇵🇪 Poles · Peru
1009
-16
🇹🇷 Mongols · Türkiye
986
-24
🇺🇸 Vikings · United States
975
-15
🇵🇪 Japanese · Peru
958
-14
Player eAPM Actions Feudal Castle Imperial Opening
42 211 — — —
34 172 — — —
26 131 — — —
25 124 — — —
19 97 — — —
17 86 — — —
11 55 — — —
8 41 — — —

Resources

Player Food Wood Gold Stone Spent Collected
650 250 0 0 900 874
400 180 50 0 630 533
400 150 50 0 600 680
300 100 0 0 400 759
300 0 0 0 300 325
150 78 50 0 278 345
200 0 50 0 250 122
100 133 0 0 233 118
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.