AoeStats
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Arabia

505979923Analyzed
2v2 RM · 20d ago on Sep 11, 2026· 29m 21s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Celts · United States
976
+16
🇺🇸 Mapuche · United States
954
+17
🇫🇷 Turks · France
1000
-51
🇫🇷 Franks · France
955
-46
Player eAPM Actions Feudal Castle Imperial Opening
24 714 11:03 20:32 — ⛏ Fast Castle
23 673 11:15 26:29 — ⚔ Drush into Scouts
11 327 9:54 21:04 —
11 334 13:36 21:44 —

Resources

Player Food Wood Gold Stone Spent Collected
6,445 3,518 1,470 1,300 12,733 13,271
5,775 4,070 650 750 11,245 13,981
5,260 3,688 640 650 10,238 11,025
5,915 3,899 290 0 10,104 14,190
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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