AoeStats
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Hideout

508545569Analyzed
1v1 RM · 9d ago on Sep 23, 2026· 59m 54s· 2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇹 Spanish · Austria
1434
+18
🇦🇷 Mongols · Argentina
1475
-18
Player eAPM Actions Feudal Castle Imperial Opening
84 5,013 9:22 21:41 49:08 ⚔ M@A into Towers FC into Scouts
42 2,512 10:19 14:22 42:15 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
35,140 23,960 12,915 5,230 77,245 89,207
26,565 18,462 11,555 2,285 58,867 59,883
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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