AoeStats
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Lombardia

508532422Analyzed
3v3 RM · 8d ago on Sep 22, 2026· 2m 16s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Random · United States
1645
+7
🇳🇱 Random · Netherlands
1528
+11
🇷🇴 Byzantines · Romania
1487
+14
🇧🇷 Khmer · Brazil
1457
-12
🇦🇹 Spanish · Austria
1436
-11
🇦🇷 Random · Argentina
1398
-9
Player eAPM Actions Feudal Castle Imperial Opening
69 158 — — —
53 120 — — —
50 115 — — —
46 105 — — —
41 94 — — —
6 14 — — —

Resources

Player Food Wood Gold Stone Spent Collected
200 100 0 0 300 131
250 0 0 0 250 180
100 100 0 0 200 131
150 0 0 0 150 198
0 0 0 0 0 132
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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