AoeStats
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Lombardia

508204055Analyzed
4v4 RM · 9d ago on Sep 21, 2026· 80m 54s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Vietnamese · Türkiye
1633
+7
🇹🇼 Malay · Taiwan
1383
+16
🇩🇿 Wei · Algeria
1351
+18
🇹🇷 Magyars · Türkiye
1207
+22
🇦🇹 Saracens · Austria
1436
-18
🇩🇪 Bulgarians · Germany
1398
-16
🇫🇷 Slavs · France
1376
-15
🇩🇪 Ethiopians · Germany
1352
-14
Player eAPM Actions Feudal Castle Imperial Opening
58 4,666 10:44 15:21 29:05 ⛏ Fast Castle
41 3,320 10:40 15:41 31:36 ⛏ Fast Castle
37 2,993 9:49 14:28 31:41 ⛏ Fast Castle
35 2,811 11:05 15:11 30:21 ⛏ Fast Castle
34 2,722 11:05 18:06 33:44 ⛏ Fast Castle
33 2,707 10:17 14:50 30:15 ⛏ Fast Castle
30 2,451 10:57 14:28 30:18 ⛏ Fast Castle
29 2,336 11:49 15:27 30:28 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
68,435 56,778 57,395 4,260 186,868 215,929
83,145 49,497 30,575 7,285 170,502 181,859
76,175 54,584 33,475 4,850 169,084 188,840
66,285 61,199 37,830 2,390 167,704 177,449
63,420 38,607 51,795 5,000 158,822 172,337
67,080 51,857 34,155 5,145 158,237 175,446
55,850 35,693 33,895 6,335 131,773 163,436
34,260 57,730 28,700 2,500 123,190 148,838
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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