AoeStats
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Lombardia

508024905Analyzed
4v4 RM · 10d ago on Sep 20, 2026· 38m 51s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Khmer · Brazil
1511
+13
🇦🇷 Magyars · Argentina
1502
+14
🇨🇳 Maya · China
1467
+15
🇧🇷 Spanish · Brazil
1394
+18
🇦🇹 Italians · Austria
1451
-15
🇹🇷 Magyars · Türkiye
1450
-15
🇦🇿 Huns · Azerbaijan
1446
-15
🇩🇪 Turks · Germany
1439
-15
Player eAPM Actions Feudal Castle Imperial Opening
54 2,108 11:15 18:56 — ⛏ Fast Castle
49 1,897 9:20 19:21 35:59 ⚔ Scout Rush
48 1,880 8:46 19:34 31:43 ⚔ Scout Rush
45 1,732 8:52 20:03 35:47 ⚔ Scout Rush
45 1,748 11:17 14:52 38:30 ⛏ Fast Castle
32 1,232 11:30 16:41 31:47 ⛏ Fast Castle
27 1,048 9:05 21:19 33:41 ⚔ Scout Rush
25 988 10:01 20:07 36:54

Resources

Player Food Wood Gold Stone Spent Collected
18,370 10,554 13,245 1,725 43,894 47,728
20,330 11,260 10,250 1,905 43,745 49,106
12,700 15,947 7,025 1,310 36,982 41,284
17,500 7,415 6,820 4,880 36,615 43,283
16,270 8,282 6,315 2,930 33,797 37,617
15,330 9,399 7,145 1,130 33,004 36,029
13,370 9,047 5,960 2,315 30,692 32,656
9,805 10,800 6,050 1,400 28,055 30,275
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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