Black Forest
508018575Analyzed4v4 RM
·
11d ago on Sep 20, 2026·
39m 44s·
8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
Replay analysis
Compared against 331,926 analysed team-game players on Black Forest.
BTJ | Dr Colageno
A
Feudal Age
12:20
vs 12:30
top 46%
Castle Age
15:55
vs 19:38
top 13%
Imperial Age
38:32
vs 34:30
btm 23%
eAPM
51
vs 23
top 4%
First military
17:08
vs 22:13
top 22%
▲
Fast Castle Age at 15:55 — faster than 87% of analysed players on Black Forest
▼
Slow Imperial Age at 38:32 — slower than 77% of analysed players on Black Forest
▲
High eAPM (51) — top quarter of analysed players
▲
Town centers almost never idle — 0s across the first 15:55
Dazkarich
S
Feudal Age
11:46
vs 12:30
top 32%
Castle Age
15:18
vs 19:38
top 7%
Imperial Age
29:11
vs 34:30
top 8%
eAPM
45
vs 23
top 8%
First military
17:42
vs 22:13
top 24%
▲
Fast Castle Age at 15:18 — faster than 93% of analysed players on Black Forest
▲
Fast Imperial Age at 29:11 — faster than 92% of analysed players on Black Forest
▲
High eAPM (45) — top quarter of analysed players
▼
Loom after the Feudal click (22:39) — usually safest before it
▲
Town centers almost never idle — 2s across the first 15:17
flynorc
A
Feudal Age
13:03
vs 12:30
btm 39%
Castle Age
16:38
vs 19:38
top 21%
Imperial Age
31:38
vs 34:30
top 25%
eAPM
24
vs 23
top 47%
First military
30:14
vs 22:13
btm 14%
▲
Fast Castle Age at 16:38 — faster than 79% of analysed players on Black Forest
▲
Fast Imperial Age at 31:38 — faster than 75% of analysed players on Black Forest
▼
First military only at 30:14 (Mangonel) — later than 86% of analysed players on Black Forest
▲
Town centers almost never idle — 0s across the first 16:38
sdk
C
Feudal Age
13:49
vs 12:30
btm 26%
Castle Age
21:09
vs 19:38
btm 38%
Imperial Age
35:17
vs 34:30
btm 44%
eAPM
25
vs 23
top 44%
First military
24:05
vs 22:13
btm 39%
Pr3mier
S
Feudal Age
11:18
vs 12:30
top 21%
Castle Age
14:52
vs 19:38
top 4%
Imperial Age
28:15
vs 34:30
top 4%
eAPM
34
vs 23
top 22%
First military
19:33
vs 22:13
top 34%
▲
Fast Feudal Age at 11:18 — faster than 79% of analysed players on Black Forest
▲
Fast Castle Age at 14:52 — faster than 96% of analysed players on Black Forest
▲
Fast Imperial Age at 28:15 — faster than 96% of analysed players on Black Forest
▲
High eAPM (34) — top quarter of analysed players
▼
Loom never researched — one lost villager costs more
▲
Town centers almost never idle — 1s across the first 14:52
Finch
A
Feudal Age
13:47
vs 12:30
btm 27%
Castle Age
17:23
vs 19:38
top 29%
Imperial Age
30:07
vs 34:30
top 13%
eAPM
30
vs 23
top 30%
First military
30:31
vs 22:13
btm 13%
▲
Fast Castle Age at 17:23 — faster than 71% of analysed players on Black Forest
▲
Fast Imperial Age at 30:07 — faster than 87% of analysed players on Black Forest
▼
First military only at 30:31 (Traction Trebuchet) — later than 87% of analysed players on Black Forest
▲
Town centers almost never idle — 2s across the first 17:22
Fox
S
Feudal Age
11:19
vs 12:30
top 21%
Castle Age
14:34
vs 19:38
top 2%
Imperial Age
28:27
vs 34:30
top 5%
eAPM
48
vs 23
top 5%
First military
29:33
vs 22:13
btm 16%
▲
Fast Feudal Age at 11:19 — faster than 79% of analysed players on Black Forest
▲
Fast Castle Age at 14:34 — faster than 98% of analysed players on Black Forest
▲
Fast Imperial Age at 28:27 — faster than 95% of analysed players on Black Forest
▲
High eAPM (48) — top quarter of analysed players
▲
Town centers almost never idle — 1s across the first 14:34
Underdogs
S
Feudal Age
12:37
vs 12:30
btm 47%
Castle Age
17:33
vs 19:38
top 30%
Imperial Age
22:16
vs 34:30
top 0%
eAPM
39
vs 23
top 14%
First military
24:05
vs 22:13
btm 39%
▲
Fast Castle Age at 17:33 — faster than 70% of analysed players on Black Forest
▲
Fast Imperial Age at 22:16 — faster than 100% of analysed players on Black Forest
▲
High eAPM (39) — top quarter of analysed players
▼
Loom never researched — one lost villager costs more
▲
Town centers almost never idle — 1s across the first 17:33