AoeStats
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Nomad

508004320Analyzed
4v4 RM · 10d ago on Sep 20, 2026· 25m 44s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Spanish · China
1599
+13
🇨🇳 Dravidians · China
1584
+14
🇨🇳 Burmese · China
1520
+16
🇹🇷 Wu · Türkiye
1485
+17
🇦🇷 Saracens · Argentina
1609
-18
🇦🇷 Persians · Argentina
1559
-16
🇳🇱 Vietnamese · Netherlands
1485
-13
🇦🇹 Italians · Austria
1482
-13
Player eAPM Actions Feudal Castle Imperial Opening
53 1,372 14:27 18:12 — ⛏ Fish Boom FC
46 1,192 12:16 16:02 — ⛏ Fish Boom FC
40 1,020 12:51 17:06 — ⚔ Fish Boom into Archers FC
30 774 16:16 23:39 — ⛏ Fish Boom FC
25 651 14:54 19:20 — ⛏ Fish Boom FC into Fire Galleys
25 634 14:36 18:44 — ⛏ Fish Boom FC
24 622 12:10 21:51 — ⛏ Fish Boom FC
18 470 13:53 17:26 — ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
6,100 7,950 755 775 15,580 16,078
6,330 5,118 3,250 100 14,798 14,252
5,175 5,940 1,000 510 12,625 13,373
3,985 5,140 1,520 850 11,495 11,821
4,425 4,225 2,345 100 11,095 11,875
4,300 4,742 535 420 9,997 10,662
3,725 3,845 1,285 855 9,710 10,684
3,875 4,300 550 950 9,675 8,689
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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