AoeStats
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Fortress

507810210Analyzed
4v4 RM · 11d ago on Sep 19, 2026· 75m 9s· 8 players
Game mode
Random Map
Map size
Huge
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
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1458
+20
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1400
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🇹🇷 Poles · Türkiye
1394
+23
1383
+23
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1579
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1536
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🇦🇹 Britons · Austria
1502
-20
Player eAPM Actions Feudal Castle Imperial Opening
74 5,558 6:45 10:58 27:41 ⛏ Fast Castle
64 4,829 7:51 11:40 31:11 ⛏ Fast Castle
55 4,098 8:29 12:41 26:41 ⛏ Fast Castle
46 3,431 8:20 11:55 32:04 ⛏ Fast Castle
33 2,512 7:26 11:06 27:21 ⛏ Fast Castle
32 2,409 7:56 12:00 30:24 ⛏ Fast Castle
31 2,311 6:48 10:49 27:02 ⛏ Fast Castle
18 1,379 8:58 14:02 28:43 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
108,740 47,920 55,830 4,920 217,410 229,984
79,380 29,406 51,615 5,365 165,766 177,175
64,910 34,395 48,270 3,220 150,795 171,793
64,010 42,450 38,450 1,965 146,875 166,751
55,565 51,305 18,020 3,695 128,585 130,555
35,175 55,505 33,700 2,715 127,095 133,273
45,815 35,155 32,070 6,485 119,525 138,774
20,120 47,345 34,900 2,950 105,315 127,573
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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