AoeStats
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Arabia

507518881Analyzed
2v2 RM · 14d ago on Sep 18, 2026· 39m 46s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇪 Ethiopians · Peru
1500
+12
🇦🇹 Mongols · Austria
1472
+14
🇺🇦 Slavs · Ukraine
1415
-13
🇺🇦 Vietnamese · Ukraine
1414
-13
Player eAPM Actions Feudal Castle Imperial Opening
37 1,485 9:09 29:10 — ⚔ Archer Rush
36 1,451 9:17 24:50 — ⚔ Archers into Skirms
35 1,399 9:28 26:29 — ⚔ M@A into Towers FC
32 1,269 9:19 23:40 36:09 ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
11,075 10,849 5,385 1,655 28,964 31,346
8,625 8,687 4,635 850 22,797 25,220
8,300 6,361 4,275 575 19,511 20,467
6,950 6,596 1,200 1,205 15,951 17,449
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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