AoeStats
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Nomad

507368014Analyzed
4v4 RM · 14d ago on Sep 17, 2026· 53m 38s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇳🇱 Koreans · Netherlands
1547
+14
🇦🇺 Chinese · Australia
1480
+17
🇨🇱 Byzantines · Chile
1461
+18
🇦🇹 Italians · Austria
1454
+18
🇲🇽 Persians · Mexico
1582
-20
🇺🇸 Teutons · United States
1496
-17
🇹🇷 Aztecs · Türkiye
1470
-15
🇵🇪 Dravidians · Peru
1460
-15
Player eAPM Actions Feudal Castle Imperial Opening
56 3,014 12:33 27:58 39:50 ⛏ Fish Boom into Galleys FC
40 2,156 13:35 17:13 31:07 ⛏ Fish Boom FC
39 2,103 12:57 16:56 43:55 ⚔ Fish Boom FC into Scouts
32 1,717 14:16 26:01 31:29 ⛏ Fish Boom into Fire Galleys FC into Fast Imp
31 1,643 14:12 30:56 50:36 ⛏ Fish Boom into Galleys FC
31 1,649 14:33 20:10 33:49 ⛏ Fish Boom FC
29 1,577 14:18 19:52 35:17 ⛏ Fish Boom into Fire Galleys FC
25 1,334 14:00 18:22 40:47 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
27,545 20,650 23,685 3,165 75,045 76,067
19,025 28,845 15,150 9,315 72,335 88,634
25,400 23,887 11,875 5,750 66,912 81,926
10,425 37,506 10,665 3,000 61,596 65,939
18,295 30,321 9,525 1,600 59,741 66,371
16,035 17,726 8,745 1,715 44,221 52,296
12,350 10,028 3,820 1,330 27,528 27,272
6,800 13,204 3,225 2,180 25,409 28,853
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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