AoeStats
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Pilgrims

507335416Analyzed
4v4 RM · 14d ago on Sep 17, 2026· 35m 39s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇱 Shu · Israel
1461
+16
🇪🇸 Koreans · Spain
1438
+17
🇦🇹 Italians · Austria
1437
+17
🇩🇪 Dravidians · Germany
1393
+19
🇨🇭 Armenians · Switzerland
1506
-20
🇿🇦 Koreans · South Africa
1472
-18
🇮🇹 Portuguese · Italy
1471
-18
🇺🇸 Aztecs · United States
1365
-13
Player eAPM Actions Feudal Castle Imperial Opening
46 1,638 15:58 20:34 29:10 ⚔ Fish Boom FC into Towers into Fast Imp
42 1,515 10:55 15:14 — ⛏ Fish Boom FC
35 1,265 9:50 14:22 — ⛏ Fish Boom FC
33 1,164 11:18 15:52 35:30 ⚔ Fish Boom into Archers
33 1,174 11:19 17:07 25:02 ⛏ Fish Boom into Fire Galleys FC
30 1,054 11:29 26:41 — ⛏ Fish Boom into Fire Galleys FC
25 888 13:22 20:22 33:31 ⚔ Fish Boom into Towers FC
20 716 12:02 15:47 — ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
13,220 13,393 5,765 1,625 34,003 37,948
15,545 13,118 3,505 1,600 33,768 37,008
5,975 16,615 7,030 0 29,620 35,252
9,640 10,711 5,675 970 26,996 30,871
8,010 8,690 3,050 1,050 20,800 21,919
6,370 8,578 3,025 1,625 19,598 21,691
6,225 6,522 2,965 1,125 16,837 17,857
5,300 5,314 1,360 455 12,429 12,194
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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