AoeStats
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Black Forest

507333423Analyzed
4v4 RM · 14d ago on Sep 17, 2026· 0m 19s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇿 Huns · Czechia
1493
+14
🇨🇱 Gurjaras · Chile
1480
+14
🇩🇪 Magyars · Germany
1467
+15
🇩🇪 Italians · Germany
1384
+18
🇦🇹 Dravidians · Austria
1453
-16
🇩🇪 Spanish · Germany
1442
-15
🇩🇪 Poles · Germany
1438
-15
🇳🇴 Malay · Norway
1422
-15
Player eAPM Actions Feudal Castle Imperial Opening
114 38 — — —
69 23 — — —
51 17 — — —
51 17 — — —
30 10 — — —
30 10 — — —
27 9 — — —
9 3 — — —

Resources

Player Food Wood Gold Stone Spent Collected
50 0 0 0 50 50
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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