AoeStats
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Nomad

507292791Analyzed
2v2 RM · 14d ago on Sep 17, 2026· 46m 8s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Malay · China
1566
+13
🇨🇳 Ethiopians · China
1560
+13
🇺🇸 Chinese · United States
1518
-14
🇦🇹 Italians · Austria
1465
-12
Player eAPM Actions Feudal Castle Imperial Opening
73 3,351 13:19 16:47 44:14 ⚔ Fish Boom FC into Archers
47 2,159 13:41 17:35 43:55 ⛏ Fish Boom FC
47 2,183 15:03 18:27 28:45 ⛏ Fish Boom FC
23 1,061 14:49 18:56 33:56 ⛏ Fish Boom FC into Fire Galleys

Resources

Player Food Wood Gold Stone Spent Collected
14,070 22,662 15,650 5,675 58,057 60,445
16,750 14,175 10,350 1,525 42,800 45,296
14,280 16,214 5,280 2,635 38,409 41,673
9,550 9,163 3,400 4,350 26,463 28,849
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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