AoeStats
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Nomad

507167801Analyzed
2v2 RM · 15d ago on Sep 16, 2026· 45m 22s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Bulgarians · United States
1475
+14
🇦🇹 Berbers · Austria
1434
+16
🇺🇸 Franks · United States
1443
-15
🇨🇦 Hindustanis · Canada
1425
-15
Player eAPM Actions Feudal Castle Imperial Opening
53 2,391 12:33 22:43 — ⚔ Scout Rush
44 2,006 12:59 17:02 45:07 ⛏ Fish Boom FC
39 1,781 12:13 21:04 — ⛏ Fish Boom
28 1,271 16:58 24:41 43:12 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
17,880 14,950 7,780 2,355 42,965 49,696
14,870 17,183 7,255 2,500 41,808 43,995
14,810 11,036 5,540 3,555 34,941 36,240
7,515 8,368 4,360 2,250 22,493 22,509
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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