AoeStats
← flynorc

Pilgrims

507157788Analyzed
2v2 RM · 15d ago on Sep 16, 2026· 5m 58s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Byzantines · United States
1453
+16
🇺🇸 Malians · United States
1326
+20
🇦🇹 Burgundians · Austria
1453
-19
🇨🇴 Inca · Colombia
1420
-17
Player eAPM Actions Feudal Castle Imperial Opening
33 196 — — — ⛏ Fish Boom
30 181 — — —
30 182 — — — ⛏ Fish Boom
25 147 — — — ⛏ Fish Boom

Resources

Player Food Wood Gold Stone Spent Collected
700 1,000 50 100 1,850 1,327
500 1,050 50 100 1,700 1,205
400 800 0 100 1,300 737
300 475 0 100 875 644
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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