AoeStats
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Lombardia

507145195Analyzed
4v4 RM · 15d ago on Sep 16, 2026· 3m 13s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇳🇱 Magyars · Netherlands
1530
+9
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1473
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🇦🇹 Huns · Austria
1440
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🇮🇹 Portuguese · Italy
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1339
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🇮🇹 Inca · Italy
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🇮🇹 Maya · Italy
1284
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Player eAPM Actions Feudal Castle Imperial Opening
90 291 — — —
70 227 — — —
59 191 — — —
53 171 — — —
50 162 — — —
45 146 — — —
44 142 — — —
3 11 — — —

Resources

Player Food Wood Gold Stone Spent Collected
450 150 0 0 600 551
450 100 0 0 550 384
350 100 0 0 450 378
350 100 0 0 450 318
400 0 0 0 400 485
250 125 0 0 375 319
250 100 0 0 350 386
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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