AoeStats
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Black Forest

507095216Analyzed
4v4 RM · 16d ago on Sep 16, 2026· 2m 40s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Bohemians · Brazil
1467
+17
🇦🇹 Spanish · Austria
1421
+19
🇫🇷 Tatars · France
1385
+20
🇲🇦 Khmer · Morocco
1355
+21
🇭🇰 Persians · Hong Kong SAR China
1504
-20
🇹🇼 Spanish · Taiwan
1484
-19
🇸🇬 Portuguese · Singapore
1480
-19
🇭🇰 Mongols · Hong Kong SAR China
1468
-19
Player eAPM Actions Feudal Castle Imperial Opening
73 194 — — —
55 146 — — —
37 100 — — —
35 93 — — —
34 91 — — —
27 73 — — —
22 60 — — —
19 51 — — —

Resources

Player Food Wood Gold Stone Spent Collected
550 100 0 0 650 538
550 0 0 0 550 482
300 100 0 0 400 325
250 124 0 0 374 198
250 100 0 0 350 275
200 130 0 0 330 225
200 100 0 0 300 322
200 73 0 0 273 170
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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