AoeStats
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Nomad

507090258Analyzed
2v2 RM · 16d ago on Sep 16, 2026· 37m 31s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
1524
+14
🇩🇪 Inca · Germany
1495
+16
🇩🇪 Khmer · Germany
1544
-17
🇦🇹 Vietnamese · Austria
1434
-13
Player eAPM Actions Feudal Castle Imperial Opening
47 1,761 14:02 20:01 — ⛏ Fish Boom into Galleys into Fire Galleys FC
45 1,692 14:10 18:13 — ⛏ Fish Boom FC
37 1,371 13:57 17:17 — ⛏ Fish Boom FC
29 1,077 15:42 19:21 — ⛏ Fish Boom into Fire Galleys FC

Resources

Player Food Wood Gold Stone Spent Collected
12,825 7,876 6,090 3,150 29,941 31,294
10,375 12,695 3,215 2,690 28,975 31,635
9,635 7,185 2,540 1,610 20,970 21,731
8,310 9,715 1,535 1,305 20,865 22,320
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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