AoeStats
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Black Forest

507733520Analyzed
3v3 RM · 12d ago on Sep 19, 2026· 59m 17s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Italians · United States
706
+15
🇺🇸 Japanese · United States
693
+15
🇪🇸 Shu · Spain
681
+16
🇫🇷 Persians · France
730
-18
🇪🇸 Jurchens · Spain
652
-14
🇪🇸 Koreans · Spain
642
-14
Player eAPM Actions Feudal Castle Imperial Opening
31 1,827 10:03 18:36 35:36 ⛏ Fast Castle
27 1,587 13:10 22:38 38:32 ⚔ Archer Rush
18 1,051 12:27 20:50 39:11 ⛏ Fast Castle
18 1,090 12:41 23:16 36:27 ⛏ Fast Castle
15 906 10:54 21:45 31:50 ⛏ Fish Boom FC
12 729 14:03 20:19 35:12 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
28,630 26,690 18,085 3,375 76,780 94,875
29,305 24,175 8,490 2,250 64,220 94,385
24,320 13,457 19,240 2,135 59,152 65,277
22,855 21,573 10,230 3,485 58,143 61,425
21,845 18,464 9,790 3,345 53,444 64,737
14,750 18,680 14,270 2,230 49,930 72,966
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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