AoeStats
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Arabia

507334920Analyzed
3v3 RM · 14d ago on Sep 17, 2026· 49m 32s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Jurchens · Spain
633
+12
🇵🇹 Persians · Portugal
627
+12
🇮🇳 Turks · India
534
+16
🇫🇷 Mongols · France
562
-14
🇪🇸 Franks · Spain
547
-14
🇹🇷 Persians · Türkiye
513
-12
Player eAPM Actions Feudal Castle Imperial Opening
22 1,075 8:18 24:27 46:28 ⛏ Fast Castle
16 776 11:11 23:59 44:54 ⚔ M@A into Scouts
15 744 9:34 25:27 — ⛏ Fast Castle
15 729 12:04 24:53 37:00 ⛏ Fast Castle
14 716 11:57 24:54 47:37 ⚔ Scout Rush
13 632 11:06 21:26 31:16 ⚔ FC into Scouts

Resources

Player Food Wood Gold Stone Spent Collected
16,805 17,118 11,645 3,255 48,823 56,672
19,255 16,570 7,005 1,995 44,825 53,614
A
14,235 8,325 4,875 1,925 29,360 39,596
10,850 9,325 6,865 750 27,790 43,997
14,225 6,365 4,990 1,530 27,110 31,893
5,125 4,315 875 1,500 11,815 13,435
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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