AoeStats
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Oasis

507313469Analyzed
3v3 RM · 13d ago on Sep 17, 2026· 68m 14s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Jurchens · Spain
621
+12
🇺🇸 Chinese · United States
557
+14
🇺🇸 Persians · United States
552
+15
🇨🇱 Romans · Chile
562
-15
🇧🇷 Spanish · Brazil
524
-14
🇨🇴 Turks · Colombia
486
-12
Player eAPM Actions Feudal Castle Imperial Opening
33 2,255 10:16 17:50 40:15 ⛏ Fast Castle
19 1,328 15:15 26:58 41:11 ⚔ Towers FC
16 1,065 12:40 23:22 56:51 ⛏ Fast Castle
12 797 12:15 24:02 45:37
12 787 13:45 36:14 58:21
10 684 11:01 27:20 41:02 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
29,765 29,590 14,105 4,000 77,460 90,791
31,375 23,425 15,960 2,250 73,010 97,570
18,185 17,560 15,995 850 52,590 56,219
9,550 15,765 9,890 3,750 38,955 74,040
16,965 8,347 8,805 3,565 37,682 40,828
8,990 10,500 2,080 3,650 25,220 34,026
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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