AoeStats
← ForestGump29113

Black Forest

507806187Analyzed
3v3 RM · 13d ago on Sep 19, 2026· 60m 0s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
672
+11
🇪🇸 Teutons · Spain
654
+12
🇹🇷 Bohemians · Türkiye
522
+17
🇩🇪 Vietnamese · Germany
588
-15
🇺🇸 Byzantines · United States
547
-13
🇩🇪 Hindustanis · Germany
533
-12
Player eAPM Actions Feudal Castle Imperial Opening
16 939 14:21 23:21 37:54 ⛏ Fish Boom FC
14 816 12:29 22:05 35:16 ⛏ Fast Castle
14 861 16:22 22:24 37:11 ⛏ Fish Boom FC
13 800 13:27 23:47 38:46 ⚔ FC into Archers
10 623 11:44 25:26 37:32 ⛏ Fast Castle
8 504 15:15 26:28 49:44 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
24,890 29,571 17,870 1,600 73,931 84,328
14,995 22,304 16,870 2,470 56,639 85,251
24,300 12,485 14,580 950 52,315 59,708
20,835 15,010 12,465 2,900 51,210 61,565
21,655 16,119 11,375 1,930 51,079 83,371
9,905 9,203 7,540 2,915 29,563 33,879
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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