AoeStats
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Arena

507794949Analyzed
3v3 RM · 13d ago on Sep 19, 2026· 64m 59s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇳🇴 Teutons · Norway
661
+15
🇫🇷 Koreans · France
646
+15
🇫🇷 Teutons · France
624
+16
🇨🇿 Mongols · Czechia
677
-16
657
-17
🇺🇸 Vikings · United States
560
-13
Player eAPM Actions Feudal Castle Imperial Opening
23 1,516 10:42 21:01 36:07 ⛏ Fast Castle
22 1,424 12:41 25:42 41:24 ⛏ Fast Castle
15 959 12:04 19:30 35:52 ⚔ FC into Archers
13 849 12:31 17:04 33:35 ⛏ Fast Castle
11 745 12:52 18:19 34:24 ⛏ Fast Castle
10 634 14:36 33:38 43:19

Resources

Player Food Wood Gold Stone Spent Collected
16,050 37,640 18,250 3,050 74,990 90,386
21,770 24,940 11,515 1,700 59,925 100,823
21,395 17,320 15,695 3,300 57,710 72,792
19,985 16,590 17,605 2,995 57,175 81,167
14,090 13,635 5,195 1,600 34,520 54,730
9,795 7,238 4,630 2,815 24,478 24,274
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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