AoeStats
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Lombardia

509630556Analyzed
4v4 RM · 3d ago on Sep 27, 2026· 18m 55s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇳 Bohemians · India
1267
+11
🇮🇳 Spanish · India
1245
+12
🇮🇳 Hindustanis · India
1241
+12
🇺🇸 Khmer · United States
1030
+20
🇹🇼 Persians · Taiwan
1168
-15
🇦🇷 Tatars · Argentina
1157
-14
🇨🇿 Slavs · Czechia
1136
-13
🇲🇽 Mapuche · Mexico
1132
-13
Player eAPM Actions Feudal Castle Imperial Opening
75 1,410 8:45 — — ⚔ Scout Rush
58 1,100 10:19 — —
53 1,001 9:54 — — ⚔ Archer Rush
26 493 11:40 14:59 — ⛏ Fast Castle
25 466 9:35 — — ⛏ Fast Castle
24 454 11:01 16:10 — ⛏ Fast Castle
23 434 10:28 — — ⛏ Fast Castle
22 411 9:45 17:54 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
3,100 3,465 1,180 0 7,745 8,991
4,230 2,325 475 200 7,230 7,853
3,730 2,595 575 0 6,900 7,183
3,825 2,561 350 0 6,736 7,167
4,045 2,341 250 0 6,636 7,143
3,830 2,073 250 0 6,153 8,339
2,850 1,369 250 375 4,844 6,597
2,030 1,851 50 125 4,056 5,500
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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