AoeStats
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Black Forest

504142369Analyzed
2v2 RM · 28d ago on Sep 4, 2026· 45m 44s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Cumans · Mexico
898
+17
🇲🇽 Khmer · Mexico
896
+17
🇺🇸 Bulgarians · United States
1061
-23
🇺🇸 Khmer · United States
786
-11
Player eAPM Actions Feudal Castle Imperial Opening
35 1,615 23:57 — — ⚔ Drush into Archers
32 1,465 14:15 28:58 43:43 ⛏ Fish Boom
28 1,260 18:23 31:15 37:58 ⚔ Drush
26 1,187 11:47 25:35 36:16

Resources

Player Food Wood Gold Stone Spent Collected
15,475 12,045 8,045 1,600 37,165 42,688
10,900 18,039 2,710 1,680 33,329 40,763
11,695 6,530 3,705 1,435 23,365 28,024
3,650 3,026 510 340 7,526 7,861
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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