AoeStats
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Black Forest

504136078Analyzed
3v3 RM · 27d ago on Sep 4, 2026· 46m 50s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇪 Persians · Peru
1081
+11
🇩🇪 Aztecs · Germany
1037
+13
🇲🇽 Hindustanis · Mexico
1017
+13
🇺🇸 Bulgarians · United States
1077
-16
🇺🇸 Hindustanis · United States
1017
-15
🇺🇸 Khmer · United States
792
-6
Player eAPM Actions Feudal Castle Imperial Opening
29 1,343 9:57 18:55 31:00 ⛏ Fast Castle
28 1,311 14:28 27:03 38:34 ⚔ Scout Rush
22 1,033 11:08 25:30 35:39
21 999 13:18 20:38 34:53 ⛏ Fast Castle
20 956 17:58 31:49 — ⛏ Fast Castle
10 457 12:03 17:42 32:17 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
27,075 12,930 10,360 3,165 53,530 67,048
19,105 15,024 11,910 1,180 47,219 57,020
18,315 11,228 9,895 1,650 41,088 48,146
16,420 15,336 4,390 3,655 39,801 43,452
15,230 12,822 2,975 2,255 33,282 38,183
13,045 9,393 3,635 640 26,713 29,527
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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