AoeStats
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Arena

504131021Analyzed
2v2 RM · 28d ago on Sep 4, 2026· 41m 55s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇪 Burmese · Peru
907
+17
🇵🇪 Bohemians · Peru
864
+19
🇺🇸 Hindustanis · United States
1041
-24
🇺🇸 Khmer · United States
804
-12
Player eAPM Actions Feudal Castle Imperial Opening
34 1,436 11:59 21:32 33:37 ⚔ FC into Archers
24 1,008 9:35 18:49 31:03 ⛏ Fast Castle
21 883 12:21 17:00 32:46 ⛏ Fast Castle
13 532 11:23 18:26 34:42 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
16,730 10,980 12,310 1,500 41,520 44,677
15,495 14,530 7,525 3,450 41,000 49,653
16,655 14,715 6,920 2,540 40,830 45,526
10,780 16,030 3,240 2,050 32,100 36,997
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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