AoeStats
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Black Forest

503941700Analyzed
3v3 RM · 29d ago on Sep 3, 2026· 64m 40s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Muisca · United States
1149
+8
🇺🇸 Wei · United States
1055
+12
🇺🇸 Khmer · United States
793
+24
🇨🇴 Magyars · Colombia
1096
-20
🇨🇴 Khmer · Colombia
1000
-16
🇦🇷 Spanish · Argentina
794
-8
Player eAPM Actions Feudal Castle Imperial Opening
47 3,049 13:41 23:25 36:14 ⛏ Fast Castle
38 2,432 13:57 18:26 34:08 ⛏ Fast Castle
35 2,235 12:51 16:41 33:07 ⛏ Fast Castle
16 1,056 12:04 18:10 42:20 ⛏ Fish Boom FC
13 854 13:48 22:26 32:43 ⛏ Fast Castle
13 850 12:44 23:04 45:30 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
32,700 32,091 19,070 5,480 89,341 111,170
26,840 21,014 21,930 3,180 72,964 92,150
21,280 33,272 16,465 1,590 72,607 80,601
21,745 14,610 17,320 2,790 56,465 57,690
15,195 16,820 10,855 2,885 45,755 53,494
19,475 9,594 8,910 2,800 40,779 60,905
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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