AoeStats
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Black Forest

510466205Analyzed
4v4 RM · 4h ago on Oct 1, 2026· 60m 39s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Lithuanians · United States
966
+29
🇺🇸 Chinese · United States
897
+16
🇺🇸 Britons · United States
846
+18
🇺🇸 Persians · United States
834
+18
🇺🇸 Bohemians · United States
925
-17
🇦🇷 Persians · Argentina
907
-17
🇯🇵 Khmer · Japan
876
-16
🇺🇸 Burmese · United States
858
-15
Player eAPM Actions Feudal Castle Imperial Opening
27 1,642 15:43 24:55 43:08 ⚔ Archer Rush
20 1,225 11:45 16:58 32:41 ⛏ Fast Castle
19 1,143 11:27 15:05 28:48 ⛏ Fast Castle
18 1,087 13:14 17:30 34:45 ⛏ Fast Castle
16 952 12:11 16:10 30:23 ⛏ Fast Castle
16 970 12:18 20:16 32:35 ⛏ Fast Castle
14 863 13:29 20:10 33:07 ⛏ Fast Castle
7 400 15:31 22:41 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
52,750 18,995 30,870 4,950 107,565 111,909
43,510 17,175 25,265 3,450 89,400 113,965
26,010 32,806 18,420 2,940 80,176 91,311
38,165 10,480 22,405 4,340 75,390 89,269
23,685 32,443 16,970 1,850 74,948 88,427
24,715 19,555 13,355 3,540 61,165 64,006
13,725 17,951 12,670 2,190 46,536 58,368
4,400 3,303 500 165 8,368 10,026
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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