AoeStats
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Black Forest

510465526Analyzed
4v4 RM · 14h ago on Oct 1, 2026· 2m 13s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Lithuanians · United States
929
+37
🇺🇸 Chinese · United States
879
+18
🇺🇸 Britons · United States
826
+20
🇺🇸 Persians · United States
812
+22
🇺🇸 Mongols · United States
945
-20
🇧🇷 Magyars · Brazil
943
-20
919
-19
🇺🇾 Italians · Uruguay
871
-17
Player eAPM Actions Feudal Castle Imperial Opening
47 105 — — —
38 85 — — —
20 45 — — —
17 37 — — —
15 34 — — —
15 34 — — —
13 28 — — —
11 25 — — —

Resources

Player Food Wood Gold Stone Spent Collected
200 83 0 0 283 137
100 100 0 0 200 146
150 25 0 0 175 134
150 0 0 0 150 40
50 50 50 0 150 84
100 0 0 0 100 85
0 55 0 0 55 6
0 55 0 0 55 153
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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