AoeStats
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Nomad

510246519Analyzed
3v3 RM · 2d ago on Sep 30, 2026· 50m 33s· 6 players
Game mode
Random Map
Map size
210×210
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Armenians · United States
971
+15
🇺🇸 Georgians · United States
928
+17
🇺🇸 Persians · United States
924
+17
🇲🇽 Italians · Mexico
980
-18
🇲🇽 Wu · Mexico
961
-17
🇲🇽 Teutons · Mexico
883
-14
Player eAPM Actions Feudal Castle Imperial Opening
35 1,769 14:34 29:12 — ⚔ Fish Boom into Skirms
25 1,263 15:06 24:20 37:00 ⛏ Fish Boom FC
22 1,124 14:12 33:00 — ⚔ Fish Boom into M@A
18 919 14:52 19:09 37:27 ⛏ Fast Castle
18 911 17:29 26:54 — ⛏ Fish Boom FC
11 577 17:14 33:31 44:55 ⚔ Towers FC

Resources

Player Food Wood Gold Stone Spent Collected
19,220 21,925 8,900 2,075 52,120 54,226
17,665 11,230 7,965 1,530 38,390 46,181
10,475 17,893 6,020 3,100 37,488 41,550
9,605 8,000 4,590 2,250 24,445 27,574
8,250 9,485 3,925 2,225 23,885 26,047
9,030 5,971 1,510 3,055 19,566 20,573
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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