AoeStats
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Nomad

508804486Analyzed
4v4 RM · 8d ago on Sep 24, 2026· 35m 3s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇻🇪 Magyars · Venezuela
979
+12
🇺🇸 Georgians · United States
929
+14
🇻🇳 Koreans · Vietnam
926
+14
🇵🇪 Spanish · Peru
876
+17
🇺🇸 Teutons · United States
1023
-19
🇪🇨 Vietnamese · Ecuador
904
-15
886
-14
🇪🇨 Franks · Ecuador
750
-9
Player eAPM Actions Feudal Castle Imperial Opening
36 1,275 16:59 25:30 — ⚔ Fish Boom into Towers into Galleys FC
28 988 14:14 24:21 — ⛏ Fish Boom FC
20 695 17:22 30:15 — ⚔ Scout Rush
16 553 17:10 27:58 — ⛏ Fast Castle
16 567 13:52 24:09 — ⚔ Fish Boom into Archers
13 473 14:59 19:07 — ⛏ Fish Boom FC
13 441 15:17 23:08 — ⛏ Fish Boom FC
13 443 15:02 24:09 — ⚔ Fish Boom into Towers FC

Resources

Player Food Wood Gold Stone Spent Collected
6,940 10,540 2,200 2,250 21,930 25,565
6,650 9,583 2,280 1,600 20,113 23,053
7,815 7,124 1,775 1,635 18,349 22,419
6,675 7,160 1,510 1,060 16,405 17,460
4,825 7,706 1,860 1,195 15,586 17,543
7,275 5,990 1,100 675 15,040 19,451
4,330 4,950 885 2,175 12,340 12,126
5,830 3,985 620 805 11,240 12,022
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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