AoeStats
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Black Forest

507650671Analyzed
3v3 RM · 12d ago on Sep 19, 2026· 68m 19s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Bohemians · United States
905
+16
🇺🇸 Mongols · United States
884
+17
🇺🇸 Bulgarians · United States
879
+17
🇵🇪 Portuguese · Peru
1060
-22
🇵🇪 Italians · Peru
839
-14
🇵🇪 Franks · Peru
838
-14
Player eAPM Actions Feudal Castle Imperial Opening
34 2,315 12:44 17:12 31:50 ⛏ Fast Castle
33 2,225 10:29 16:54 35:01 ⛏ Fast Castle
32 2,175 12:42 19:29 33:57 ⛏ FC into Fish Boom
20 1,363 12:00 16:43 39:38 ⛏ Fast Castle
14 973 11:19 15:37 30:00 ⛏ Fast Castle
12 821 13:50 19:06 42:16 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
58,720 26,943 14,650 2,305 102,618 111,989
16,050 49,220 33,020 3,865 102,155 109,237
36,780 30,938 25,525 2,350 95,593 117,455
45,145 24,371 15,695 1,735 86,946 106,195
21,920 32,886 19,205 6,900 80,911 113,111
23,855 13,605 17,370 2,900 57,730 73,069
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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