AoeStats
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Black Forest

507640701Analyzed
3v3 RM · 12d ago on Sep 19, 2026· 61m 19s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇴 Turks · Colombia
916
+16
🇨🇴 Romans · Colombia
854
+18
🇨🇴 Wu · Colombia
843
+18
🇲🇽 Poles · Mexico
916
-18
🇺🇸 Bohemians · United States
901
-17
🇺🇸 Spanish · United States
892
-17
Player eAPM Actions Feudal Castle Imperial Opening
35 2,120 14:20 25:53 37:08
23 1,414 10:55 16:16 32:15 ⛏ Fast Castle
19 1,181 12:37 19:52 38:43 ⛏ Fast Castle
19 1,164 15:51 20:56 37:47 ⛏ Fast Castle
17 1,067 13:35 28:27 44:18
15 915 11:51 16:32 34:31 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
36,865 17,585 17,525 3,465 75,440 82,407
24,745 20,062 21,070 1,645 67,522 75,497
21,580 23,956 14,365 1,170 61,071 69,873
20,545 16,284 16,585 4,245 57,659 63,112
16,645 15,983 8,325 1,635 42,588 53,056
14,305 17,135 8,055 2,690 42,185 57,877
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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